Game-Based Learning for Arabic Vocabulary Development: The Implementation of “Mughamarah fil ‘Arabiyyah” in a Junior High School
DOI:
https://doi.org/10.31943/afkarjournal.v9i2.3318Keywords:
Arabic Vocabulary Learning, Game-Based Learning, Instructional Media, Non-Digital Board Game, Secondary EducationAbstract
Vocabulary mastery plays a fundamental role in Arabic language learning, particularly at the secondary school level where students begin to develop more complex language skills. However, vocabulary instruction in many schools remains dominated by teacher-centered and memorization-based approaches, which often result in low student engagement and limited retention. This study aimed to examine the effectiveness of Mughamarah fil ‘Arabiyyah, a non-digital game-based learning medium, in improving students’ Arabic vocabulary mastery. The study employed a quantitative approach using a pre-experimental one-group pretest–posttest design. The participants consisted of 12 eighth-grade students at SMP Bina Dakwah, Bogor, selected through purposive sampling. Data were collected through a 20-item Arabic vocabulary test administered before and after the implementation of the game-based learning intervention. Descriptive statistics and a paired sample t-test were used to analyze the data. The results revealed a significant improvement in students’ vocabulary mastery, with the mean score increasing from 68.18 in the pretest to 90.67 in the posttest. These findings indicate that Mughamarah fil ‘Arabiyyah is an effective instructional medium for enhancing Arabic vocabulary learning, particularly in educational contexts with limited technological resources. This study contributes to Arabic language pedagogy by providing empirical evidence on the effectiveness of non-digital game-based learning media and offers practical insights for teachers seeking engaging vocabulary instruction strategies in resource-limited classrooms.
Downloads
References
Abdul Hakim, M. K. B. (2019). Multimedia and Critical Thinking on Arabic Guided Writing Learning. Dinamika Ilmu, 211–223. https://doi.org/10.21093/di.v19i2.1568
Alqahtani, M. (2015). The importance of vocabulary in language learning and how to be taught. International Journal of Teaching and Education, 3(3), 21–34. https://doi.org/10.20472/TE.2015.3.3.002
Arifah, F., Kamal, M., Marzuq, A., & Zulharby, P. (2024). PELATIHAN PEMBELAJARAN INTERAKTIF DENGAN MEDIA “KARTU SHAH” UNTUK MENINGKATKAN KOMPETENSI PROFESIONAL GURU DI YAYASAN AT-TAQWA VIII TARUMAJAYA, BEKASI.
Bahri, S. (n.d.). PEMBELAJARAN MUFRADĀT BERBASIS KONTEKS (SIYĀQ) BAGI PEMBELAJAR NON-ARAB.
Bajorek, K., & Gawroński, S. (2018). The Use of the Educational Function of Media in Foreign Language Teaching. Social Communication, 17(1), 48–57. https://doi.org/10.2478/sc-2018-0006
Bustang, D., & Usman, S. (2025). Penerapan Game-Based Learning untuk Meningkatkan Penguasaan Kosakata Bahasa Inggris Peserta Didik Kelas VII C di SMPN 15 Palu. 04(02).
Elisa, L. (2023). Students’ Perceptions of Using Digital Media in English Language Learning. Journal of Social Work and Science Education, 4(3), 937–949. https://doi.org/10.52690/jswse.v4i3.525
Fahmi, N., & Apriyanti, I. (2024). Pendampingan Penggunaan Media Alat Peraga Edukatif sebagai Upaya Peningkatan Kosakata Bahasa Arab di SMP Assiroj Bogor. Rayah Al-Islam, 8(2), 417–422. https://doi.org/10.37274/rais.v8i2.951
Fahmi, N., & Latuf, L. H. (n.d.). Using Multimodal Learning in Arabic Vocabulary Instruction at Islamic Elementary School.
Fahmi, N., & Ma’arif, M. S. (n.d.). Pelatihan Running Dictation sebagai Metode Aktif dalam Pengajaran Kosakata Bahasa Arab Siswa. . . Pp., 7(3).
Fahmi, N., & Muta’ali, A. (2021). PROBLEMATIKA DAN SOLUSI PEMBELAJARAN BAHASA ARAB DARING SISWA SMPIT INSANTAMA BOGOR.
Falah, S., Rizal Mz, S., Fahmi, N., & Ahmad Riva’i, F. (2024). Learning Assistance Program through puzzles to Improve Students’ Arabic Language Skills. Rayah Al-Islam, 8(4), 1835–1845. https://doi.org/10.37274/rais.v8i4.1126
Farhan, A., Kamal, M., & Sarip, M. (2024). Developing Role Playing Games for the Skill of Reading the Arabic Language. Arabiyatuna: Jurnal Bahasa Arab, 8(2), 487–508. https://doi.org/10.29240/jba.v8i2.9858
Fatchiatuzahro, Fahmi, N., Latifah, M., & Nur Azizah. (2025). Pemanfaatan Wordwall Sebagai Media Evaluasi Pembelajaran Maharah Kitabah Pada Mahasiswa PBA IUQI Bogor. Mauriduna: Journal of Islamic Studies, 6(1), 138–155. https://doi.org/10.37274/mauriduna.v6i1.1332
Fengyu, Z. (2023). The Impact of Vocabulary Learning Methods on Students’ Vocabulary Application Skills. English Language Teaching and Linguistics Studies, 5(4), p206. https://doi.org/10.22158/eltls.v5n4p206
Halimah, S., & Duskri, M. (n.d.). Hipotesis dan Uji Hipotesis dalam Bidang Pendidikan.
Hayati, U., Ediyani, M., Maimun, M., Anwar, K., Fauzi, M. B., & Suryati, S. (2020). Test Technique as a Tool for Evaluation of Learning Outcomes. Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences, 3(2), 1198–1205. https://doi.org/10.33258/birci.v3i2.961
Hossan, D., Dato’ Mansor, Z., & Jaharuddin, N. S. (2023). Research Population and Sampling in Quantitative Study. International Journal of Business and Technopreneurship (IJBT), 13(3), 209–222. https://doi.org/10.58915/ijbt.v13i3.263
Irsyad, M. (n.d.). Media Permainan dalam Pembelajaran Bahasa Arab.
Krath, J., Schürmann, L., & Von Korflesch, H. F. O. (2021). Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. Computers in Human Behavior, 125, 106963. https://doi.org/10.1016/j.chb.2021.106963
Kurniawan, I. (2024). A Narrative Review of Teaching Vocabulary Through Videos: Insights and Strategies for Young Learners. English Education: Jurnal Tadris Bahasa Inggris, 17(2), 397–406. https://doi.org/10.24042/ee-jtbi.v17i2.24449
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258–283. https://doi.org/10.1080/00461520.2015.1122533
Putra, O. P., Suseno, M., & Setiadi, S. (2022). THE STUDENTS’ POINT OF VIEW TOWARD THE USE OF KAHOOT! AS THE TOOLS OF LEARNING ENGLISH. 5(1).
Putri, A., Harahap, M. K., & Harahap, P. H. K. (2022). Pengaruh Penggunaan Media Audio Visual Dalam Mengembangkan Minat Belajar Siswa di Sekolah. Jurnal Pendidikan Bahasa dan Sastra, 1(2).
Setiadi, S., Ilham, A., Zulharby, P., Bahtiar, I. R., Arifah, F., Kamal, M., & Marzuq, A. (2023). Pelatihan Pemanfaatan Aplikasi Mentimeter dalam Mengembangkan Kompetensi Mengajar Guru di Yayasan Attaqwa 08 Karang Tengah, Bekasi. Darmabakti : Jurnal Pengabdian dan Pemberdayaan Masyarakat, 4(2), 192–199. https://doi.org/10.31102/darmabakti.2023.4.2.192-199
Simanjuntak, M. B., Suseno, M., & Setiadi, S. (2021). THE EFFECTIVENESS OF MICROSOFT OFFICE 365 AS AN ONLINE ENGLISH LEARNING MEDIA.
Willie, M. M. (2024). Population and Target Population in Research Methodology. Golden Ratio of Social Science and Education, 4(1), 75–79. https://doi.org/10.52970/grsse.v4i1.405
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Nurul Fahmi, Muhammad Kamal bin Abdul Hakim, Farida Nazriyah, Mutiara Fitri Sa'diah

This work is licensed under a Creative Commons Attribution 4.0 International License.












